Reynard Valceran stands ready to swear an oath to the Order of the Vigilant Guard and join the ranks of the holy knights entrusted with the safekeeping of the darkest secrets known to man.
As relics of a forgotten age return, lives are sacrificed in pursuit of their power. The order promises purpose and belonging, but service brings Reynard closer to the very things its knights are sworn to keep hidden.
Follow his journey through Athea, a world shaped by religious authority, old conflicts, and competing claims to knowledge. Story quests and party expeditions lead beyond the order's halls, into places where an oath offers little protection and the promise of divinity can justify almost anything.
Artwork
The Vigilant Guard
Sworn to protect the order's secrets, its knights carry both sacred duties and dangerous knowledge.
Gameplay
Combat, characters & exploration
Know your party. Read the battle.
Character development and encounter tactics go hand in hand. Build a party whose abilities work together, then use the action timeline to decide when to attack, disrupt an enemy, or prepare for the next exchange.
01 / Combat
Make each action count
Enemy weaknesses and the order of actions give each encounter its own rhythm. Watch what is coming and coordinate the party's response.
Visible action timeline to help plan your next move.
Disruption abilities that interfere with enemy turns.
Complementary skills for exploiting openings and weaknesses.
02 / Progression
Build a distinct party
Branching skill trees let characters develop along different paths. Consider each character's role and how their abilities support the rest of the group.
Class-based progression with alternative skill branches.
Martial and magical abilities with different tactical uses.
Build choices that change how you approach encounters.
03 / Exploration
Look beyond the oath
Explore Athea through its strongholds, settlements, and dangerous places. The people you meet reveal a world that reaches far beyond the order's account of it.
Story quests following Reynard and his companions.
Party expeditions combining exploration and combat.
Worldbuilding through dialogue, locations, and illustrated scenes.
The world of Dark Omen
Athea & the Vigilant Guard
Within the order
Faith is part of everyday life.
The Vigilant Guard's bastion is a place of ceremony as well as military discipline. Knights gather for morning mass, pass beneath the order's sword-and-eye insignia, and prepare to carry out duties whose full meaning is known to few.
These rituals form the backdrop to Reynard's story. Behind the grand halls and solemn vows are people with ambitions, doubts, and loyalties of their own. Learning whom to trust is part of understanding the order itself.
Artwork
Beyond the gates
Reynard enters the order's bastion, where the sword and eye of the Vigilant Guard watch over every threshold.
Artwork
The Great Chapel
Morning mass brings the knights together beneath the chapel's vaulted ceiling. Faith and ritual govern daily life within the order.
Game details
A closer look.
A single-player RPG combining party combat, character builds, and an unfolding dark fantasy story.
Genre
Dark fantasy RPG / JRPG
Players
Single-player
Combat
Tactical party combat with a visible action timeline
Progression
Class-based characters with branching skill trees
Presentation
2D environments and illustrated story scenes
Engine
RPG Maker MZ
Setting
Athea
Developer
Eloris Oy
Dark Omen: Legacy of Ruin · Title artwork
Keep exploring
Explore the thinking behind the game.
Read our notes on combat, worldbuilding, and level design.